This creature looks like a larger version of a normal wasp with a jet black body and reddish eyes.
Vapor Wasp CR 4
XP 1,200
N Large magical beast (augmented vermin, vapor)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +11
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 47 (5d10+20); fast healing 2
Fort +8, Ref +5, Will +2
Resist fire 5
Speed 20 ft., fly 60 ft. (good)
Melee sting +8 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks death throes (DC 16), poison
Vapor wasps are not aggressive creatures and generally avoid combat unless threatened or unless the hive is threatened. Creatures wandering within 100 feet of a vapor wasp hive are harassed but almost always left alone. If attacked, or if the hive itself is threatened, the vapor wasps attack relentlessly, using their poisonous sting to fell their opponents.
Str 18, Dex 12, Con 18, Int 6, Wis 13, Cha 11
Base Atk +5; CMB +10; CMD 21
Feats Flyby Attack, Power Attack, Skill Focus (Perception)
Skills Fly +7, Perception +11
SQ vaporous form
Sting–injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Environment temperate forests
Organization solitary, swarm (2-5), or nest (11-20)
Treasure none
Vapor wasps resemble giant wasps in all respects. In some rare species their coloration seems to vary slightly (a blue stripe on the abdomen is the giveaway). Vapor wasps construct their nests above ground and most often in forested areas. They rarely build their hives in mountains, deserts, or cold climates.
A vapor wasp hive is for the most part indistinguishable from an ordinary giant wasp hive.
Vapor Wasp from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.